Ok I have read several things about this and I am totally confused.
Lets get some things straight before you guys go off commenting about it. I do know how to program with C++. That isn’t the issue. Neither is how I am going to make my game communicate with the database.
These are my plans:
{
Client starts → movies blah blah->LoginScreen->encrypts password with SHA-512 and sends username and encrypted pass to DediServer for authentication
DediServer->gets info from client and checks with database
…and so forth
}
Anyways…
All I need to know is step by step instructions on how to get it to the point where it is incorporated in with the Engine so that I can use MySQL library functions within a blueprint.
Here is what I have gathered so far… You can use built in http post get whatever to do this, but this is not my preferred way. You can make it as a plugin. But I don’t think I want it as a plugin. I want it more like a library API. Since that is essentially what the MySQL/C++ Connector does, it gives you use of the MySQL C++ API.
NOTE I have read what MySQL site says about using the C++ Connector… and seems that just installing C++ Connector isn’t going to be enough and have to include the C connector as well. Because C++ connector doesn’t come with libmysql.dll yet is required for the dynamic library. But I am unsure so I will need someone also clarify that too.
BTW: I am using UE4 version 4.6.1
Please help to clarify how to do this.