I need a filepicker for a development build of a project I’m working on. Using the OpenFilePicker() function in Developer/DesktopPlatform/Public/DesktopPlatformModule.h file saved me quite a bit of effort for now.
However, I need to package my game to run it on a different computer(one without UE4 installed). When I try to open the file picker in the packaged game, it crashes. Do I need to add it as a module in my game? If so, does anyone know how?
I’d appreciate any help. Thanks!