I hhave currently made 3 random objects but I imported each one from 3ds max one at a time. but when I put it onto UE4, they all come as 1 asset. How do I fix this?
Do I really need to make individual assets on files with seperate texture sheets?
I hhave currently made 3 random objects but I imported each one from 3ds max one at a time. but when I put it onto UE4, they all come as 1 asset. How do I fix this?
Do I really need to make individual assets on files with seperate texture sheets?
Hi,
I use 3DS Max all the time to create assets for Unreal Engine. I often have multiple assets in one 3DS Max file.
When you export from Max, are you using “Export” or “Export Selected”? Just plain Export will export everything in the Max scene. Export Selected will only export what you have selected. Make sure to use that one if you have multiple assets in your scene.
Let me know if this helps.