I’m kind of new to UE and have been practicing for a while, and I have issue that I need help with.
I have this issue that keeps happening whenever I import static mesh FBX files into my project. Whenever I place my static mesh object into my level, for some reason, it places it by putting the static mesh away from the pivot area. This means I have to constantly reset the pivot point to center on the static mesh itself, and this can be extremely tedious and time wasting doing it all by hand.
Here’s a screenshot:
I have a 3d model of a figure that I made in another project and when I opened the static mesh, it was fine because the pivot point was center and character was on the plane. But when I imported it shows this instead.
Am I not doing it properly? What setting am I supposed to toggle when I’m importing the file. If anyone can help please.