How do i import LODs when importing a SkeletalMesh?

In this link :
https://docs.unrealengine/latest/INT/Engine/Content/FBX/ImportOptions/index.html

Search for the words : Import Mesh LODs

It says i need to skin them to the same skeleton but it doesn’t make LODs out of it.
I’v tried naming them : name_1 name_2
also tried : LOD_0 LOD_1
Why doesn’t they mention the naming requirements ? how can i make it to work ?

I’m using blender export my skeletalmeshes.

I have done this before, but I’m not 100% sure if I did it like in those two videos :slight_smile:

?v=NGfqR3yAfAc

For blender:

Just export your mesh for lod1 - open the ue4 - right click onto the lod0 mesh in your content browser - LOD import

Yeah this is what i did eventually, Thank you very much for helping :slight_smile: