In this link :
https://docs.unrealengine/latest/INT/Engine/Content/FBX/ImportOptions/index.html
Search for the words : Import Mesh LODs
It says i need to skin them to the same skeleton but it doesn’t make LODs out of it.
I’v tried naming them : name_1 name_2
also tried : LOD_0 LOD_1
Why doesn’t they mention the naming requirements ? how can i make it to work ?
I’m using blender export my skeletalmeshes.
I have done this before, but I’m not 100% sure if I did it like in those two videos
?v=NGfqR3yAfAc
For blender:
Just export your mesh for lod1 - open the ue4 - right click onto the lod0 mesh in your content browser - LOD import
I have done this before, but I’m not 100% sure if I did it like in those two videos
?v=NGfqR3yAfAc
For blender:
Just export your mesh for lod1 - open the ue4 - right click onto the lod0 mesh in your content browser - LOD import
Yeah this is what i did eventually, Thank you very much for helping