How do I import ikinema rigs from Blender into Unreal 4?

Hello, I am fairly new to Unreal and I am currently working on importing rigged models from Blender into Unreal 4. My most current model uses IK bones, when it is imported (and I give it physics) all of its limbs begin to randomly move as it tries to simulate being a helicopter (it is not a helicopter, it is a human with no animations as of yet).

Is there any way I can import my rig with its IK bones, or do I have to re-create a brand new rig. If I do need to make a new rig all together, can you point me to any tutorials?

Hi there,
Could you please connect to so that we can understand better your workflow?
Many Thanks