How do I import .dae files into UEFN?

How do I import .dae models into UEFN? Is there something where I can convert the file into a file I can use with UEFN?

See you need to watch youtube for this. But you are lucky im here

  1. Download “Blender” or search up .DAE to .FBX Converter and convert it then you should be able to drop .fbx file into UEFN if thats what you are trying to do. Also give more details next time :slight_smile:
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Thank you! Also sorry, I’m new to all of this lol

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Yeah man lmk if it helped or worked!

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Yeah, it did! Thank you so much! But now I’m having other problems lol (The model I imported has no collision and I don’t know which collision preset makes it act like land)

Static Mesh is collision. You are probably putting in the wrong one called “Skeletal Mesh” Or something similar :slight_smile:

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Yeah it turned out I was lol
But now the thing that I imported (I guess I should just say what it is, it’s Yoshi Circuit from Mario Kart 8 (Epic pls don’t hate me I don’t plan on publishing this I’m just making this for fun)) has screwed up collision (here’s a picture of what I mean by screwed up)

This is allowed, I dont think epic can remove these type of things. Ive seen a lot of stuff on Roblox and Minecraft and all these big sandbox games and they dont get taken down. But yeah looks cool.

p.s i seen a shrek island :laughing:

Also it doesnt let me publish islands. Do you know how to fix?

Sorry, but I don’t. I haven’t tried publishing anything yet because all I’ve been doing is trying to get a Mario Kart course to work lol. Sorry :frowning:

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Update: I got it working! :smiley:
I’ll post a video (on twitter) later

What working. The publish or your project?

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Sorry, I meant my project :frowning: