How do I import and use rigs and animations in UE4?

hello,i made some models and animations in maya 2013 for a fps project,now i want to use them in the unreal engine 4.i have a few problems though.

1.how do i rig a charecter model and a gun model together ?should i import them seprately to ue4?

2.once i import my skeleton mesh and animations for it into the unreal engine 4 how do i begin to bind those animations to keyboard/mouse.(i stumbled around in blueprint and managed to get the camera to follow my gun and to get my gun to play the recoil animation,only problem is that the recoil animations plays from the start and it just keeps looping evan if i dont fire my gun.)

so,to sum this post up,i just need to know how do i use blueprint in ue4 to make my gun shoot when i click/have recoil.also,once when i get it all working,how can i set rules for the animation?for example,how can i make my charecter not beable to shoot his gun while sprinting or mid air…ect…any helpfull advice would be apreciated thanks.

Hi DuTchiE,

  1. I would import them separately and use a socket to attach the gun to the hand.
  2. If you aren’t using the Animation and Rigging Toolkit plugin for Maya you should check it out. If you setup the rig and animations correctly in A.R.T. they are pretty much guaranteed to work in UE4.

We also have tutorials on the basics of how to set up a character and animations. Note that they are for 3rd Person perspective but what is shown can directly relate to your FPS character as well.

I hope that helps.

Thanks, TJ