How do I import a weapon with its own animations?

Hi guys,

I have an animated character imported and working fine in-game through the ART toolset, and I have previously imported melee weapons such as swords, axes, etc.

None of that has given me any issues, but I’m now looking at importing a bow, which has its own bones and joints (the wooden part needs to bend and the string part needs to be pulled back). Is there documentation or tutorials located somewhere that shows how to import a weapon that has its own animation properties in addition to being socketed to a character?


Would a bow being drawn back be considered a morph target?