I might be missing something obvious (it’s happened before), but I’m looking at tutorials and all of them are so simple that they just have one mesh and one animation that they import via FBX.
But what if I have multiple meshes in a hierarchy that I move around in an animation and save it as FBX. How do I import it?
If I do “import into level” I get the hierarchy but not the animation. If I do “normal” import, I get the animation but not the hierarchy.
Also, I have to check “skeleton” to get the animation options at all, which is wrong because I don’t have a skeleton. I’m just moving pivots around (dummy objects in 3D Studio Max).
What am I missing? How have people been doing mechanical animations in Unreal for all these years?
In Unity, importing the same file generates a prefab that I can just drop into the level and press play to animate. I can even edit the keyframes if I want to. Sort of like automatically generating a level sequence of the animation. Super simple.
EDIT: I found this thread from 2014 where someone mentions an “import rigid mesh” option, but I can’t find it in 4.21 so I’m hoping I’m missing a new and improved workflow that’s happened in the intervening years…