I have this character in blender that has different body parts and clothes.
All are child to the armature, and they are separated.
If I import it to unreal as Static Mesh, they are all separate.
But if i import them as skeletal mesh they come as one skeletal mesh with everything merged.
Im making a modular character, so i must have it with its original skeletal meshes separated.
I dont know how to fix this problem and i tried everything.
The only thing that works is if i export one clothe at the time, to a separate fbx.
And import it then individually to unreal.
But because i have a ton of characters and each one has lots of clothes and body parts.
Pls confirm me if there is an alternative or if im missing something…
Also im using UE 4.27.2 . I heard that you can import as GTLF and somehow that could work. But GTLF importer in UE 4.27.2 is not working for that purpose.
Please help.