So I know I can make pretty much any feature of a game from a programmer’s perspective, but I have no skill in animation or sound design. Because of this I am finding it really difficult to know what to do next in my development process. I know I need to make several weapons and enemy types, and I know what the game flow will look like–I’ve mapped pretty much everything out in my head.
The problem is without animation or sound design I can’t make any weapons, or enemy types, or the game flow, because any new weapons that I add just feel like my boring character is moving in meaningless ways to do meaningless damage to stale “enemies”.
Here’s some cool AI art so my post doesn’t bore you:
https://assets.website-files.com/61554cf1696635e97e823d26/62d872d01077d400138987c3_7.webp
I know this isn’t a vision, scope or direction issue because I participated in the GMTK game jam this year and I was able to work non-stop the entire time and we made a game in only two days. I’m pretty sure the reason that I was able to be so consistent and driven is because we had two artists that made whatever animations that we needed. So I actually found myself able to work better because I had a tangible thing that I was programming around.
I’d love for this to be the case now but it would be near impossible to get an artist to work with because I barely have anything to show because I can’t do art. I don’t even know where to look for an artist.
So, TLDR: how do you develop features without having any art to go off of?