Thanks a lot for the explanation, Lordink! It helped.
Here’s the final result:
And here’s how i handled the blend:
And it also adepts the transition speed depending on how big the distance is between the last and the current hit points, so i’m pretty happy with this. Quite an achievement for a math and programming noob like me!
I’ll post the Wiki link here when i set it up so that you can post your code too.
Cheers!
