How do i implement animation delay to certain part of my character?

There’s a feature that allows you to play different animations for two different parts of the skeletal mesh, like one for upper body and another one for legs. You should look into that, but I can’t tell you how to do that, because I never did it myself, but it’s a commom thing, I’m sure finding a desctirption or a tutorial won’t be much of a problem.

With that, you can set the same animation for both upper and lower parts, but make it slower for the upper, or add a delay before starting/stopping to play that.

Consider i have a mesh A with its legs and arms.
Mesh has animation ANIM_Inst which is movement animation.
When i press my “W” key, ANIM_Inst is being played and both legs and arms are behaving like they should.

Now, what i want is to have a “Animation Time Dilation” afecting arms for example. So if full animation is finished in 1 second. with ATD afecting arms they are late to its original position by 0.5 seconds for example.

In blueprints there is function “Set Global Time Dilation” which afects whole game. But i dont want that, i want only to affect a certain part of my game. In this case part of animation that is being played.