How do I close the character’s health bar in the main menu
‘‘PLAY BUTTON’’ What should I do to make it appear just after clicking (play)?
How do I close the character’s health bar in the main menu
‘‘PLAY BUTTON’’ What should I do to make it appear just after clicking (play)?
Two options. The easiest is just “hide” the component and make it visible after the play button is hit. So in the widget, default the progress bar to hidden and when the player hits “Player” get a reference to the widget and set the progress bar to visible. The better option, have a “menu” game mode that doesn’t have the player HUD as part of it. Create a separate blank level, or a level with just the background you want, you can even stick the 3rd person character in there for show but it isn’t actually a playable character. Then when you hit “play” open up level 1 with the full HUD.
Is it possible to show the first method as a blueprint?
You can add the viewport once you hit play. Looks like you create the character beforehand to use in the Main Menu screen so it’s adding it then. So on the Click Event for the Play Button you would get a Reference to the ThirdPersonCharacter and add the HUD
I speak very little English, share what you say as a picture.
thanks, unfortunately not again
Did you remove it from the Character BP BeginPlay?
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how did you fix it please I didn’t understand the language? and I’ve been searching for days now and I didn’t find a fix for the problem
3 years later, but if anyone else has this problem, basically after the Event BeginPlay node, you add a Get Current Level Name. The return value goes into an == node. In that one, if you right click on the left pins and type “to name” you convert said pins into name pins. Return value goes into top one, on the bottom one you put your level name. Then it all goes into a branch