Hello,
I’m looking to hide part of my mesh in the skeleton. I have 10 objects connected to an empty. For each object, I have a different animation. It is a Logo. When I import in UE, no problem, I can create a skeleton mesh. I export from blender with the plugins “Better fbx export”. My problem is that few objects have to be hide at the beginning. UE don’t accept that I put the scale of the mesh at 0. If I change the location of my mesh outside of the camera view, the animation is destroy, totally stupid. Do you have an idea to animate the visibility of one mesh without to used materials ?