So I’ve been trying to get my creature into UE4, it’s been rigged in 3ds Max with CAT rig and animated there. **I’ve attempted the following but the bones still show up in game.
- Assigned CAT rig to invisible 100% transparent mesh
- Upon export converted CAT to HIK
- Made CAT rig non-renderable in 3ds Max before export.
- Tried baking animation in FBX export.**
How can I fix this? Everything else seems fine except this one issue.