Hi. I have created a mini map and would like to hide a projectile that has its own blueprint. I want it to show on the main game camera when fired but need it hidden in the mini map. Have tried a lot of things, any help would be great.
The projectile is a simple mesh with a point light attached that fires from a gun.
Thanks I did make adjustments with these but there is no option for projectiles. there is for meshes I believe but i dont want to hide them all, just the projectile.