How do I hide a projectile in minimap 2d camera

Hi. I have created a mini map and would like to hide a projectile that has its own blueprint. I want it to show on the main game camera when fired but need it hidden in the mini map. Have tried a lot of things, any help would be great.

The projectile is a simple mesh with a point light attached that fires from a gun.

how did you implement the minimap?

its a basic top down 2d camera. I followed this online tutorial Unreal Engine 4 Tutorial - Minimap (Basic) - YouTube

In the settings of the sceneCapture Component you can setup which classes it captures, and which it skips.

Thanks I did make adjustments with these but there is no option for projectiles. there is for meshes I believe but i dont want to hide them all, just the projectile.

But in the settings in Scene capture you can add “Hidden actors”, don’t you? Can you make a Screenshot?