So I have been working on a First Person Shooter and i have created a true fps view but for an even better view I want to have a hidden mesh (only arm animations) that plays animations to the Full body mesh.
But i can’t really find a way to implement this
For example: I want the First Person Arm Animations from the Shooter Game example to play in third person without the need of adding a new mesh.
Anyone know a way to do this?
Similar effect: Tactical FPS Prototype - Weapon Attachments - YouTube
In this video the creator has hidden a FPP skeleton and made it so that it plays animation to the full body mesh thus making the reload animations and ADS animations