Hey I have a bit of a problem on replicating and getting stuff hidden here’s a situation, you see if you go to your blueprint and hide your own third person body, you basically all you need is to get a branch and tie a condition of “is locally controlled” and if its “true” then set your skeletal mesh to hidden. The result would be you not seeing your own body in your viewport but other clients can! Now I need an opposite to that. I need all clients can’t see my third-person body and only I can see my third person body. But if I were to do so I need a condition for a branch that other clients have that I don’t have as a “locally controlled pawn” So in short term I need a condition that’s available to other clients that its not available to me, and if we were to branch and if its “true” I was hoping that it should not show up on other clients viewport Im the only one to see my third-person body did I explain it well to you?
NOTE: I need to hide a child blueprint from other client’s viewport and only I could see it