How do I have to add a box collision?

Hi!
How do I add a box collision? First the collision and then the static mesh (as the root component); or first the static mesh and then the box collision attached to the static mesh?

imagen

I just testing, and I’ve added a cube and a box collision to test the pawn.

I think there is another way to set the collision: opening the static mesh and set it there.

Thanks.

It doesn’t matter which way around you put them.

If you’re wondering why the collision has no effect, it’s because this is a pawn, and not a character blueprint.

If it’s pawn, you have to write the collision handling yourself.

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