How do I have my character face direction that my camera is facing?

Does anyone know how i can lock my character direction with the camera? Im making a third person shooter and as long as I get this down i should be able to work more.

Basically the easiest way is to add a Spring Arm with a Camera attached, inside your character blueprint. Have a look at the third person example project and you will see how it is set up inside there.

This is a very basic setup but it will give you a starting point and from there you can explore more complicated options.