How do I have a trigger volume activate after a basic cylinder overlaps it?

Is there anyway I can have a Matinee that is hooked to a trigger volume activate once a cylinder overlaps that trigger volume?

For instance I want the Player to roll a physics based object into a trigger, that then plays the matinee, that then opens a door for that player.

Almost like Overwatch where the players must escort the payload onto the objective for the game to end.

Any videos and explanation would help a lot, thanks :slight_smile:

You can use a UBoxComponent for that, as the volume. Then you can bind a function to it’s onComponentBeginOverlap.
There you can check if the actor that entered the box is of a certain type (a cylinder in your case).
If it is of the right type, do your things like playing the matinee.