How do I have a skeletal mesh attached to a parent bone only follow location?

Hi, I’m dabbling with first-person games and I ran into an issue. When my character picks up a gun it sockets to a bone in the palm I created, but the rotation is all off. Is there a way I can have it socketed to the bone but only for location, while keeping world rotation at 0,0,0? Image for reference (this is when your character is supposed to be aiming down sights):

Any help would be greatly appreciated, thank you!

Yes on your attachtonode you can Set that for Location,Schale, Rotation. Also after attach you can Just Set the Rotation of the gun to whatever you like-or rotate your Socket correctly :wink: can do that in skelMesh Editor add a Preview Asset to the Socket and fix it’s rotation