Thanks , thats useful documentation. I’m still a bit confused though, isn’t there an animation rig or mapping asset created when you do the retargetting? I mean if you setup the mapping between say the Blue guys skeleton and the shooter guys skeleton, then surely that needs to be saved as an assett? I guess I was expecting a “go” button to create the asset once I’d specificed the bone mappings.
My problem right now, is that I basically want to use animations based on the Epic Skeleton with the animation blueprint from the Shootergame with the skeletal mesh of the Prototype characters. I guess I’ll give it another go once I’ve read that documentation.
Thanks for the help!
Phil.