So I bought the anim rifleset pro and the prototype characters. I want to use the prototype characters with shootergame which uses a different skelton for the character (and a different set of animations obviously). The rifleset animations are rigged using the epic skeleton. The prototype meshes are rigged using the epic skeleton also, but for some reason i cannot play the animations on the prototype character.
So how do I get them all to play nicely?
I know I could export all the anims to fbx and then reimport them choosing the shootergame skeleton. But that truly sounds like a pain (100’s of animations here).
I did try setting up the retarget manager, but for some reason I set up the retarget mapping between the bones, but once I save the pose what do I do next? It doesn’t seem to have anything to actually press to create a rig or perform the retarget?
I’m sure its all possible, but of course its likely all undocumented. So any help would be very gratefully received.