Hi everyone,
I’ve been learning Unreal Engine for a little while now and have made significant progress on my game’s UI using UMG. One of the key features I want to implement is a dynamic HUD that updates in real-time, displaying things like health, resources, or game stats. However, I’m running into performance problems when updating UI elements frequently, particularly on lower-end systems.
For example, when I update the health bar or resource meters every frame, I notice a drop in performance, especially when the game is running at high frame rates. I’ve looked into optimizing things like reducing the frequency of updates, but I’m wondering if there’s a more efficient way to handle these dynamic UI updates, especially for elements that need to update frequently.
So far, I’ve considered a few approaches, such as:
- Using “Visibility” to hide or show UI elements instead of constantly updating them
- Using “Tick” events sparingly to avoid constant updates
- Leveraging custom events in Blueprints to trigger UI changes only when needed
But I still feel like I might be missing something important, especially with more complex UI interactions like animated health bars or multiple dynamic stats updating simultaneously.
I’m curious if anyone here has had experience optimizing UMG for frequent, real-time updates and could suggest any strategies or best practices for improving performance without sacrificing the responsiveness or visual quality of the UI.
Any advice on when to use data binding versus manual updates or how to reduce the overhead of frequent updates would be really appreciated.
Thanks for your time and help!