I’m new to modeling and animation but I already have the rigging and animation toolkit all setup inside Maya 2015 and I have already exported several models and animations into my game and it works perfect.
The next thing I want to do is to have my character to be able to equip different clothing and have the clothing follow the animation of the mesh.
I can attach a glove to a hand socket but what are some best practices for having the fingers of the gloves match the current placement of my mesh’s fingers?
My first guess would be to allow for multiple socket attachments from the clothing to the hand and fingers but to do this I assume I would need a skeleton for each article of clothing so I can match the socket numbers. However, I first wanted to probe the community to see if they had any recommendations.
Also, is there a term for what I am referring to? I was trying to look this up myself but having a difficult time wording my searches in a way to give valid results.
I thank you for any assistance you can provide.