How would i go back to my Idle_Walk_Run Blendspace once animation montage has finished playing? I am a newbie, i am fairly decent with animation montages but maybe something is missing? Any help is very much appreciated.
I will go through step-by-step on how i setup this animation montage.
Step 1: I went into my Animations folder, found the attack animation, Right-Clicked > Create > Create AnimMontage then assigned that animation montage to a slot called “MagicAttack”
Step 2: I went into my character blueprint to the event graph and setup a key action mapping and called that event, I then created a variable called “WindAttack” and on the “Pressed” on the WindAttack event i set that “WindAttack” Variable to true.
Step 3: I went into my Animation Blueprint to the State Machine that is holding my animation states for the player, I created a new state called “WindAttack” going from “Idle > Walk > Run” to “WindAttack” and back to “Idle > Walk > Run” state.
Step 4: I went into the Event Graph in the Animation Blueprint, I dragged off “As Exo Red Character BP” (Which is casting to my player’s blueprint, that is holding my variable “WindAttack” i then searched for “Get Wind Attack” and dragged off that and “Promoted to Variable” i then named it “WindAttackOnGround” and hooked that up to my other attack animation montage like so.
Step 5: I went back into my State Machine and clicked on the state “WindAttack” and dragged the animation and hooked up to Final Animation Pose Result.
Step 6: I defined the rule going from “Idle > Walk > Run” to “WindAttack” i dragged out “WindAttackOnGround” and hooked that up to the Result
Step 7: I defined the rule going from “WindAttack” to “Idle > Walk > Run” i dragged out “WindAttackOnGround” got the variable and dragged out and search for “NOT Boolean” and hooked it up like so.
Step 8: Final step - In my Anim Graph i dragged off my default slot and created a new default slot to assign that to my “MagicAttack” slot and hooked it up to the Final Animation Pose Result, like so.
So in any of the steps above, if i have forgot or missed a step or maybe i did something wrong, please help. My “WindAttack” plays just fine but when it is finished playing it stays at the end of that Animation Montage and wont enter the idle state. My first thought was "Maybe i defined Step 7 translation rule wrong, but i am clueless. Any help is very much appreciated.
Thanks in Advance,
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