How do I go about importing a collection of liquor bottles into my model?

I have been a Blender user for over 10 years and I am learning UE5. I have a club scene that I am doing and I want to take the bottles of liquor from Blender into UE5. The problem is that the materials in UE5 are nothing like those in Blender. I can’t seem to make them work. I began by exporting them as FBX then I tried GLB. The FBX versions won’t translate material properly and the GLB keeps crashing the UE5. Please help.

FBX does not have sufficient “expressive power” to describe proper Unreal materials – the systems are too different.

Instead, you can re-develop the materials you want in Unreal, and re-assign those materials to the imported meshes after import. If you have very many bottle kinds (like, a hundred or more) you might want to build an editor utility blueprint / script that can match up materials by name; if it’s just a dozen, it’s pretty fast to drag-and-drop materials to mesh material slots after import (if somewhat tedious.)

Thanks for the response! I really have no idea how I would do that. The way I was going about it was each bottle brought in and some materials would work and some not. The other crazy part is adding volume to the liquid inside. I tried working with the IOF but I can’t figure that out in UE5. As you said, it’s too different. Here is a shot of the bottles as shown in Blender.

I am also still seeing the Preview projection from certain lights even though I have rebuilt the lighting several times. I’ve also noticed that the glasses hanging from the bar are not as substantial as I would hope. They seem almost ghostly. Any help you can offer I would gladly accept. Thanks again.

Sometimes when using dynamic-only lights, the “Preview” doesn’t go away. You have to turn it off in the Show->Visualize->Preview Shadow Indicator menu item. Also, make sure your lights are actually set to “Moveable.”

As for making the glasses more substantial, and adding liquid levels, you’ll have to play around with the Unreal material properties to figure out what they do. The good news is that the preview is pretty fast when making a change.

That worked!! Thank you!!