How do I give additional value for a location of a bone in animation BP

my apology for asking such basic question. As a beginner of UE myself.

I wanna give an additional value of location for my character’s bone like Pelvis or Root because I wanna make a switch that give additional height and scale of a character.

I cannot find any tutorial or article to achieve it. Could you give me a help to solve this problem?

1: disable root motion on the animation;
2: Use SetActorLocation for Character or Actor;
3: Set on Specific Scale value of location;

Mynkela, thank you for help. It doesn’t fix the problem but it gave me inspiration.

I found out transform bone node myself. thanks!