How do i get “unmoving plaid” textures to orient after self position rather than world position?

For a prototype I am going to test if “unmoving plaid” can be used to render every game element. My problem is that how it’s rendered now makes me nauseous. What i want is for the actor’s texture/material to be “static” whenever the player or camera moves, but when the actor itself moves i want it to have “unmoving plaid” texture rendering.
How can I achieve this effect?


The gif shows how it is currently working, and the image is how I am doing it.

How you have it setup now, is basically ‘world/screen position’. So, as long as the actors stay still, they look fine.

If you want the texture not to move when the actors move, just unplug the screen position node.