For a prototype I am going to test if “unmoving plaid” can be used to render every game element. My problem is that how it’s rendered now makes me nauseous. What i want is for the actor’s texture/material to be “static” whenever the player or camera moves, but when the actor itself moves i want it to have “unmoving plaid” texture rendering.
How can I achieve this effect?
The gif shows how it is currently working, and the image is how I am doing it.