When you get assets from the market place they are installed using either a “Create new project” or “Add to project” button. If I have two assets that get installed with the “Create new project” button, how do I get both assets into the same project???
Content like models get installed into the “Content” folder and anything inside the Content folder can be moved to another project by selecting it, right clicking and choosing “Migrate”. Then just select a different Content folder in a different project and Bob’s your uncle…
But content like waypoint systems and RPG kits and battle systems etc, they are not models, they are code and they do NOT go into the Content folder so the Migrate option is not applicable. Simply copy paste? Oh wouldn’t that have been lovely! lol
So how DOES one get code assets from one asset into the same project as another asset?
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some of the assets are projects which have their own settings applied. You can take the code but if you forget about some setting it needs then it may not work.
Maybe use the asset which creates a project and use that as starting point. Merging two of these types of assets may be a nightmare to debug.
unreal is moving towards the idea of moving all this type of code to a plugin that can be turned off and on by the user in their own project. we will see if assets authors will try this or if they even know about it.
See, that is exactly what I want to know.
I have (for example):
- Action RPG Multiplayer Starter Kit
- Advanced Locomotion System
- Ballistics VFX
- CCG Toolkit
All 4 of them create projects so if I want to create an RPG that uses locomotion and SFX and has a card game minigame… it sounds like UE is unable to use those assets together. I have to pick one and hope and pray that trying to use the other one(s) in the same projects doesn’t leave me with a broken project.
What if I want to use the RPG kit to create an RPG set inside the Matrix city? The city is a starter project, so is the RPG kit, which one should be the base? Hmmm…
With all the power UE has at it’s disposal, adding content you buy from the store should not be a difficult thing to do… but from what I am seeing on youTube, reading in Discord and reading here it sounds like I may not be as n00b as I was thinking for struggling with adding content into my projects 
These assets created as NEW Projects.
You can copy it into folder (where u want) into CONTENT.
How to make this working together? configure blueprints and others. From Locomotion System override mannequin at Ballistics VFX. and configure game mode.
Cant help more.
I generally have no problems
sometimes files overwrite, usually not
on prob is if two different ones put a map in “maps” called overview.
just make a blank project or a 3rd person and then add those to it
I have several projects that have more than 10 different things “added to project”
The only ones I ever had probs with was was some of the vigilante military packs overwriting each other.
if they are separate projects, select the maps and migrate to a new project
You can always migrate unless there is c++ or specific plugin content.
It is starting to sound as simple as I was hoping it would be. Thanks
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