Greetings,
Given 2 computers connected via multiuser working on the same project. If one user moves an actor in the scene, that actor moves on all the computers.
However I’ve noticed if some blueprint or C++ code is causing the actor to change its transform, that change doesn’t mirror into the other computer connected to the multiuser session.
I’ve tried doing that with more builtin stuff, like having one computer moving an actor through livelink; the movement still wasn’t happening in the other computer.
Is there any way I can “force” the multiuser synchronization of an object’s transform?
(note: everything has to work in edit mode)
Thanks