So far got this but it just doesnt want to work
someone must have some ideas on this?
It’s fairly easy, really.
Two main options.
- Use the “Find look at rotation” node. Input your player character as target and the location you already got as origin. Use the Output as the rotation of your transform.
- Update your projectile to always fly towards the player. just update the rotation in your projectile each tick and you’re done.