Hi I have this widget blueprint which search the level for all objects of the class WallMarker. I was hoping to read the variable from the actors and then do this based on the variables. however I cannot seem to access the variable in the usual way.
this is what the code section looks like.
any help gratefully received.
You should just be able to say ‘get …’ ( variable name ).
What happens when you pull the pin and type part of your variable name?
That’s weird cause I just did exactly this, in a widget, and could see all fields on the actor…
It doesn’t that where I’m having the trouble.
“GetClass” - “GetClassDefaults”
ArrayEllement->cast to Wallmarker->access your variable