So I have a box which is a geometry collection that is being destroyed. The geometry collection is the root component but it’s world location doesn’t update during runtime and I am spawning items from the box when it gets destroyed.
The problem is that I’m trying to spawn the items using world location of the actor as the spawn location but I can’t figure out how to update it so the items spawn correctly. In the image I use the geometry collections location directly but I’ve also tried the actor location and the same thing happens.
I’ve tried to enable the “Update Component Transform to Root Bone” in the Chaos Physics tab, that DOES update the world location but the box now clips through the floor instead. How can I go around this or what can I do to update the world location during runtime?