I think this should work:
using System;
using System.IO;
using UnrealBuildTool;
namespace UnrealBuildTool.Rules
{
public class NativeLibPlugin : ModuleRules
{
private string ModulePath {
get { return ModuleDirectory; }
}
private string EnginePath {
get { return Path.GetFullPath(BuildConfiguration.RelativeEnginePath); }
}
private string ThirdPartyPath {
get { return Path.GetFullPath( Path.Combine( ModulePath, "..", "..", "ThirdParty" ) ); }
}
public NativeLibPlugin(TargetInfo Target) {
/* ... */