How do I get the tags assigned at level a not in blueprint?

Hello everyone! I have a character blueprint of my AI. I dragged several instances of this Blueprint to my level. After that, I clicked on the actor and changed its tag in details. I need to get the tags that I assigned in the level and then use them for my trigger.
The error is that when receiving an array with tags, this array turns out to be empty.




It’s because you set component tags, and then searched for actor tags.

I don’t think there’s a ‘get all actors with component tags’ node, so I think you’ll find, that making those tags actor tags will do the trick.

My solution was that I made an array with actors, and also rearranged the Overlapped Actor to Another Actor.


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