How do I get the sound volume of the environment the player is hearing?

Hello is there any way to get the actual sound the player is hearing? I tried to determine the loudness with submixes, but they only measure the amplitude of the audio file. With the AI Hearing Perception on the player you could actually also determine the loudness, but I can’t find a way to get to the player’s ears.

I am not sure if there is a node for it, and I am not sure on how I personally would solve your issues. However, have you had a look at this: Audio Console Commands in Unreal Engine | Unreal Engine 5.0 Documentation?