My main VR project is getting 1 ms frame times in the editor but 40 ms frame times in the packaged game (shipping build). These numbers come from stat unit.
The game’s frame time is 1 ms but both Draw and GPU are 40. This makes the game completely unplayable. But in the editor running VR Preview, everything is fine (1 ms frame times).
I’ve noticed that a similar thing happens even for the default VR project. Creating a VR project straight from the “Virtual Reality” template gives 1 ms frame time in the editor, but 11 ms in the packaged game.
Can anyone offer any suggestions as I’m really stuck with this problem? Is this a bug or am I missing something obvious? I’m running 4.24.1 on a GTX 1080.