I’ve got a static mesh which is using a dynamic material instance and timeline to change the colour. Depending on what the colour is when the player hits it will change what the mesh will do.
For the sake of simplicity, I’m only using blueprints and pure red and blue colours.
To make this work, I need to know what the RGB value of the mesh is when the player hits the collision mesh.
How would I go about finding this out at runtime?