I have a character with a camera component inside it. and the camera moves with my real life head movement.
I am trying to move the whole character BP with my head movement so the body and the head stay together.
But as the camera is a child of the character BP its causing continuous movement / double movement.
The trick is to offset do as I am doing but offset the camera location back to the body.
Here is a video of what I Mean
But I dont know how to get the opposite of the incoming x & y vectors and move the camera with them.
I tried to do a multiplier and make them -1 but it didn’t work
Anyone know How to get the opposite of the vector . EG: IF incoming vector is 200 , I need to be able to get - 200