I created a class actor with a door and collision box. When inside the box the door opens when player presses E. This works for the first door I put into the game, but when I drag my door class blueprint into the world to create another one the second door doesn’t open. When I walk into the second door and press E it triggers the matinee for the first door. How do I fix it so that the matinee will run for the second door instead if I press E for the second door?
