Hello,
I have created a custom C++ class called “UEMGameUserSettings” which derives from “UGameUserSettings” so that we can store some extra settings that aren’t included by default. I have also added into the DefaultEngine.ini file:
[/Script/Engine.Engine]
GameUserSettingsClassName=/Script/EvasiveManeuvers.EMGameUserSettings
but if I use the Get Game User settings node, it returns the default Game User settings and not the custom one. How do I get it to return the custom class, rather than the default?