How do I get the "Get Game Settings" node to return a custom GameUserSettings class?

Hello,

I have created a custom C++ class called “UEMGameUserSettings” which derives from “UGameUserSettings” so that we can store some extra settings that aren’t included by default. I have also added into the DefaultEngine.ini file:

[/Script/Engine.Engine]
GameUserSettingsClassName=/Script/EvasiveManeuvers.EMGameUserSettings

but if I use the Get Game User settings node, it returns the default Game User settings and not the custom one. How do I get it to return the custom class, rather than the default?

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