So I am making an endless runner and I have a tile that loops consistently with the for loop node. I have another tile level that I want to transition into after a certain amount of loops. How would I go about doing this. Please ask any questions if im not making things clear. Thank you!
If this is an endless runner, shouldn’t the sequence node be hooked up to event tick instead of begin play?
Also, the on completed execution pin will be called once the for loop completes its runs.
Perfect, something so simple but I didnt realize lol. To answer your other question the event begin play works perfectly fine. Also wouldnt an event tick be more taxing?
If its something that’s continuous, then you will likely wanna use an event tick or Event by timer (allows you to control the functions frequency). (If your game keeps spawning tiles until you lose/win)
What you have right now spawns every single title upon begin play.
Don’t take anything I say granted as I am still relatively new.
I would do something like this instead:
Then
Then if you ever want to change the type anywhere in your code (set to none to stop spawning too)
Its an Enum… create it by going to the content browser and search:
Is that a switch on Int node on the bottom pic
Edited my post above to make it more clear for you, the node you are refering to is Switch On ‘Enum type’.
Simply drag off your enum and type switch on… like so:
Incase you dont know what im talking about:
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