How do I get the FootIK in the Anim Blueprint to fire... Where does it need to be plugged into?

Hey Crew,

Having a Dark Souls like battle all day with Foot IK and just trying my dude to keep his feet on the ground. I’ve copied over the Basic FootIK from marketplace. Added it to my character Blueprint added all the variables, compiled with no errors in either the Event graph or the Anim graph but my dude just won’t get his lean on when moving around. I figure it’s because the Default State Machine isn’t firing?

Where do I add this into the anim graph to get it to work effectively? I tried in the State Machine for locomotion but that did not work.

Here’s some pics for the situation. I have cast it to my BP_Thirdperson…_swim which is my main character.




You are all sorts of confused.

I would suggest sidelining this and following a do it yourself tutorial so you learn and understand the basics behind it.

Then you can get back to this and make it work.

Unfortunately there are now a billion leg IK tutorials, 99% of it doing it completely wrong.

At a base level:
Animations happen → they contain the IK curve that shuts it on/off.
When on, the IK position is calculated, next frame, that calculation is applied and a new calc is fired off (applied or not, depends on curve).

Note: in anything proper, calculations for anything, including IK will not be happening inside the animation blueprint.
Animation bluprint are not supposed to have any code or use anything but pure variables.

Ik calculation wise, you should be set. The plugin you go probably works. Its likely a frame behind like i desceibed. It will likely glitch and look like you have the shakes when calculating stuff, but if its on the marketplace its got to somewhat work…

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I just tried to follow the instruction video that was attached to the asset in Market place. In the video they supplied https://www.youtube.com/watch?v=1RLDx_Bdmo8&list=PLYTJTwFgZh8J_lRgYscqsqsV9mXE04MG-&index=3 with the product. Had to watch it in 1/2 speed to even understand parts of it. This is how they had it set up within the AnimBP and the Event Graph so I just tried to replicate that, because it’s on Marketplace with 5 stars, I was thinking thats obviously how you create it. If you bless yourself with the chance to watch the video provided I believe 98% of my confusion was created after watching that.


I would love to make something proper thats the dream. I’ve followed three 2 hour tutorials only to get to a point where it still does nothing because in the end I needed a plug in for all the coding to work. If you have any of the 1% suggestions on what tutorials to follow for the proper method then I’m all in or can you tell me what the proper method is? I’d rather go looking for tutorials which are actually headed in the correct direct this time.

Thanks for the reply.

I tried looking for the tutorials i know are decent, but they are buried by a ton of newer content that doesn’t really seem to compare.

Not sure about this particular product being any good.
I mean the voice on the video is AI generated. How good can a product made by someone who doesn’t even make the effort to explain how it works themselves really be?

Image wise, you seem to have gotten the basics down.
Did you also change your animations so they contain whatever IK curve is required by the system?
/ use their animations and not yours?

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Yeah it’s a brutal vortex that I will try to stay clear of in the future. I’ve found one guy called “Codelikeme” following his stuff now and he seems like a lord from all the comments and so far smooth sailing. Yeah the video is horrific, this new lad has a video later on explaining the IK so Hopefully we will pull off something decent.

I’ll have to have a deeper dive into the last part and get back to you. But you could definitely be onto something there. Thanks again for your assistance it’s greatly appreciated!