Didn’t expect an answer for this anymore… but that works great. I wrote the following into the PostInitializeComponents()-Function of my Actor-Class:
ObjectPath = "Blueprint'" + this->GetClass()->GetPathName().LeftChop(2) + "'";
Basically you could simply write “GetClass()->GetPathName()”, but needed the " Blueprint’ ’ " wrapped around it and choped the “_C” at the end.
Thanks !