How do I get the face of a cube that has been rotated with line trace?

Hello I am trying to detect a face on a cube that has been rotated but the blueprint I have only works if the rotation values are all 0.

Any help would be appreciated.

How about this:

This works and is simple, but the cube has to in on it:

Better vid:


I just put normals on the cube and measured the angle between those and my hit normal:

Thanks this worked perfectly.