I’m reposting this here in the hopes that someone who’s not on AnswerHub might see it.
I’m trying to update the visibility of an actor based on a trace between the current camera and the object. I need it to work in the editor too (the objects have depth testing turned on so they always render on top of everything and there could be a lot of them).
I think I’ve gotten most of the way there but I always come back to the provlem of not being able to get a reference to whatever the current camera is. I’ve tried using a Get Camera View but it doesn’t seem to want to refer to “self” for a target and I don’t know what I should be putting in target.
Oh, I’m trying to stick to blueprints for this one.